Star Wars Central
Welcome to Star Wars Central
Welcome to the coolest STAR WARS web page on earth or anywhere else. Here you will find blueprints to some of the most unusual and usual crafts, vehicles, weapons and transports that you won't find anywhere else.
CONTENTS
Weapons
Crafts, Vehicles and Transports
Droids
Characters
E-mail Me
Credits
WEAPONS
I have compiled a list of weapons unfortunately only two have diagrams.
Blaster Rifle Light Saber Blaster Pistol Gun Turret
Blaster Rifle
The standard Imperial Storm Trooper issue. It is a fairly versatile weapon with enough firepower to keep unwanted guests away. It has a retractable stock, a powerful scope with manual focus and targeting sensor to help with aim. The power setting is on the left side next to the power pack. For situations where ambush is possible or for mobile assault the stock is usually retracted. This weapon I do have a blue print for which is shown below.
Blaster Pistol
This is Han Solos sidearm, which has been outfitted with a few luxuries, provided by the rebels and Hans blaster has a highly illegal power cell. It doesn't have as much firepower as the blaster rifle but definitely enough to protect your self or take out all but the most protected Storm Troopers. This weapon doesn't have any blue prints but I'm working on it.
Light Saber
This is the traditional weapon of the Jedi Knight. It's high powered beam can penetrate almost anything. Luke Skywalker was given his fathers Light Saber by Obi Wan Kenobi, a Jedi who was once friendly with Luke's father, now called Darth Vader. Some Light Sabers have multiple crystals enabling them to change the size of the beam. Crystals also determine the color of the beam.
Gun Turret
These weapons are quite effective stationary mid-range turrets. They were just enough to take out one or two AT-STs (All Terrain Scout Transport) in the battle of Hoth before being blown to smithereens by one of the AT-ATs (All Terrain Armored Transport). The blueprint is shown below.
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Vehicles, Craft, and Transport
AT-AT Walker AT-ST Walker AT-PT AWing XWing
BWing YWing Millenium Falcon
AT-AT Walkers
(All Terrain Armored Transport)
This transport is heavily armored and almost indestructible. It fulfilled the need for a nonrepulsor-lift vehicle as they can be foiled by the slightest gravity fluctuations. It followed the unbeaten path by making use of technology that was only used before by the AT-PT and almost untouched by previous rulers. It has two medium blasters and one heavy laser. The enormous body section can be loaded with five speeder bikes and a max of forty troops. It also can be loaded with two AT-STs instead. To release the troops, speeder bikes or AT-STs it can crouch to about three metres above the ground. A pilot, gunner, and commander are needed to operate this massive machine. The blue print is below.
AT-ST Walker
(All Terrain Scout Transport)
Small enough to be a scout but powerful enough to clear the path for weaker vehicles. Their weapon systems include a light laser on the one side of the 'head', with a concussion grenade launcher on the other and twin blaster cannons mounted on the front of the 'head'. On the 'feet' there are large cutting blades to cut through fences and underbrush. They are ideal patrol vehicles since they can walk on almost any terrain. The only down sides to them are that one they can easily 'trip' and fall because they have only two legs and two the drive mechanism is wide open and completely unshielded to blaster rifles, pistols etc.
(All Terrain Personal transport)
This one you probably have never heard of. The reason for this is that the old republic long abandoned this experimental project long before the movie Star Wars. It has the ability to 'crouch' or 'stand up tall' to either give better control and view or hide. It was originally designed to change one person into an entire army. One person can man it but if necessary it can take two. It is moderately armed with standard twin blaster cannons and a concussion grenade launcher. I am working on getting a blue print for this one.
This is a very powerful ship despite its looks that are engineered to keep a low profile and keep imperial inspectors away. It has a 0.5 class hyper drive that is twice as fast as any imperial hyper drive and is out fitted with equipment to detect imperial ships long before they can see the lowly freighter all that is highly illegal. It also has shielded cargo holds for smuggling.
Although not as famous as the X-wing fighter it is superior in many ways. First it has a gyro system that keeps the cockpit stable while the body moves around it giving for a very controllable ride. Unfortunately this very complicated technology often breaks down making it impossible for it to maneuver without putting dangerous stress on the space frame. Also it has three ion cannons, two proton torpedo launchers and two medium laser cannons.
A-Wing Fighter
This craft uses speed for superiority rather than firepower. Their hulls are stuffed with critical systems making them extremely vunrerable to enemy fire. Their weapon systems aren't great either with two laser cannons and one concussion missile launcher. Some lasers are set up to fire straight backwards. They are made for hit and run missions.
X-Wing
This is the top multi-role rebel fighter. It's four wings carry one laser each. It has a pair of krupx mg 7 proton torpedo launchers located mid-way up the space frame each creating a magazine of four torpedoes. These agile fighters were used to destroy the death star because it's exhaust ports weren't shielded against particle weapons such as proton torpedoes. This diverse ship's navigational systems are handled by R2 or R4 droid.
Y-Wing Fighter
These ships are several years older than the X-Wings and Tie Interceptors but still are noted for durability. The famous y-shaped design and narrow central hull is outfitted with a droid socket to accommodate an R2 or R4 astromech droid behind the cockpit. For weaponry it has two laser cannons, one ion cannon on a rotating turret and two proton torpedo launchers. Its limitations were shown most at the Battle of Yavin when only one survived.
TIE Fighter
TIE (Twin Ion Engine) fighters are short range ships which are on every imperial crusier, starport and and garrision base. These are easily distinguishable with a ball shaped middle cockpit and large, flat solar panels on the side. They are crude but effective with no sheilds, no life support, only two lasers for firepower and no hyper drive unit.
TIE Bomber
These ships are used after the traditional TIE fighters have softened the targets which are usually rebel capital ships. They use their precise targeting systems to take out vital systems such as engines or shield generators. These ships have two pods one with targeting systems and ammo the other one with navigation and things that would normally be in the cockpit.